github
linkedin
itch
Godot testing, project currently work in progress (WFC WIP).
Implementation of Cellular automata in 3D using Raylib
Runtime generative visual system based on particle dynamics and vector fields.
UE plugin that enables external narrative scripts to be parsed, localized, and managed directly within the editor.
Narrative adventure game about a deity in existential conflict.
Generative music album player.
An endless fall into a tunnel while controlling a sphere of light.
Prototyped top down shooter game with event-driven state machines.
Testing MVC pattern in Unity, through a basic user task editor.
Different projects implementing the WFC algorithm for procedural generation.
A short and minimalistic puzzle game where you move step by step thinking on future iterations.
A puzzle-adventure game exploring the meaning of art, and its interactivity.
3D recreated scenes from Stalker and Nostalghia Tarkovsky's films.
A dialogue between a father and his son, two refugees who are crossing the sea.
Domain time and close the doors of fascism.
Editor to create hexagonal cave levels.
Escape from the changing labirynth.
300 Spartan hoplites prototyped using an early phase of Unity DOTS.
Joined together game jam for GMTK 21.
Defend your cube with only one laser. GMTK 19' Jam.
A Phaser-based clone of the original Donkey Kong, with a character twist ;)
A procedural obstacle course platformer.