Guillem Serra | Portfolio

{ video games programmer }

Donkey kong clone

UniversityPhaserJavascript
Donkey kong clone
January 2019

A Phaser-based clone of the original Donkey Kong, with a character twist ;)

Developed a 2D platformer using the Phaser framework to replicate the gameplay systems of the original Donkey Kong. Implemented custom physics for jumping and collision detection, enemy AI, level progression, and a tile-based layout system. The project emphasized clean architecture, modular scene management, and efficient asset handling in a JavaScript-based game loop.

GitHub

Donkey