Guillem Serra | Portfolio
{ video games programmer }
Donkey kong clone
UniversityPhaserJavascript

January 2019
A Phaser-based clone of the original Donkey Kong, with a character twist ;)
Developed a 2D platformer using the Phaser framework to replicate the gameplay systems of the original Donkey Kong. Implemented custom physics for jumping and collision detection, enemy AI, level progression, and a tile-based layout system. The project emphasized clean architecture, modular scene management, and efficient asset handling in a JavaScript-based game loop.